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ODM Products

Hardware products


Technology adopted: OID
Doraemon English Picture Dictionary
Shogakukan Inc

Technology adopted: OID
Talking Word Book
Benesse Corporation

Technology adopted: OID
Pengy&Story book
Benesse Corporation

Technology adopted:SeePhony ®
Talking Dorry
Benesse Corporation

Technology adopted:SeePhony ®
English Smart Player
Benesse Corporation

 
Kanji-Math Miracle Touch
Benesse Corporation

Technology adopted: 32bit CPU developed by Koto
TV globe
Epoch Co., Ltd.

Technology adopted: 32bit CPU developed by Koto
Let's!TV Play Dragon Ball Z×ONE PIECE
 Bandai Co., Ltd.

Technology adopted: 32bit CPU developed by Koto
Let's!TV Play Dragon Ball Z
 Bandai Co., Ltd.

POCKET CHALLENGE V2®
Benesse Corporation

SwanCrystal®
 Bandai Co., Ltd. 

WonderSwan Color®
 Bandai Co., Ltd. 

WonderSwan®
 Bandai Co., Ltd. 
 
 
 
 
 

Software products


iOS/Android
Play with Pupple♪
Copyright © YAMAHA MUSIC FOUNDATION 

iOS
Otoemon’s Music Concert
Copyright © YAMAHA MUSIC FOUNDATION

iOS/Android
Touch! Otoemon
Copyright © YAMAHA MUSIC FOUNDATION 

iOS/Android
LLRanger®
 

iOS
The Twin Obake picture book
UrumaDelvi and Production

Teleshibai-wii
Konami Digital Entertainment Co., Ltd


iOS
VOICE FANTASY
Square Enix Co., Ltd.

Nintendo DS
Gunpey Rebirth
BANDAI NAMCO Entertainment Inc.

 
Bubble Animals
Square Enix Co., Ltd. 

 
GUNPEY EX
Bandai Co. Ltd.

 
GUNPEY
Bandai Co. Ltd.

Doraemon English Picture Dictionary

Technology adopted: OID

In March 2019, Doraemon English Picture Dictionary, which comes with a talking pen, was released by Shogakukan Inc. as one of the Doraemon dictionary series. 
The talking pen can recognize micro-sized dot codes printed in the dictionary.  When a user touches a picture with the pen, the user can hear its native English speaker’s pronunciation through its built-in speaker.  This product will surely give the user an interactive and fun learning experience.  
Koto Co., Ltd. worked together with Shogakukan to design its software and hardware and also to manufacture the product

Talking Word Book

Technology adopted: OID

Touching the story book with a speaker-installed pen, readers will hear Talking Word Book reading out its content in both English and Japanese. Talking Word Book is a vocabulary picture book full of songs and quizzes which encourage readers to study with fun. Koto participates in its software planning and development, hardware design and production. 

Pengy and story book

Technology adopted: OID

"Pengy and story book" started its distribution as one of Benesse Corporation's English learning kit materials for children in December 2009. "Pengy and story book" adopts a reading module system decoding data transformed as minute dot codes printed on paper. By touching the story book with a cartridge-inserted-device, which is designed in the form of a penguin-like pen, readers can listen to the sound data of the touched area. Unlike general English storybooks, "Pengy and story book" include verbal bilingual narrations in both English and Japanese, assisting readers to understand the story even when reading alone, motivating readers to listen repetitively to the story. The variety of games available alongside the story also enhances the joy and fun in learning English at home. Koto has contributed to the hardware design and manufacturing, software planning and development, as well as printing of the story book. 
 
©Benesse Corporation 2009

Talking Dorry

Technology adopted: SeePhony®

Integrating sound recognition technology within the device, Talking Dorry is an interactive English learning kit for children, with Dorry the bear talking back to children in English! Koto participates in its software planning and development, hardware design and production.

English Smart Player

Technology adopted: SeePhony®

An English learning device --- the "English Smart Player" has been introduced by Benesse Corporation for Japanese junior high-school first year students who are to start their English study formally. "English Smart Player" includes around 700 words/phrases which students will learn in their first year in school. In addition to the built-in dictionary and rote learning vocabulary list, the voice recognition function included also enables users to brush up their English pronunciation by rating the articulation of its users when they repeat the native English speaker's pronunciation to the device. "English Smart Player" users will start their English study from a three-step-approach in the sequence of "reading", "listening" and then "speaking". The 3 different modes of "Class mode", "Exam mode" and "Conversation mode" will also help to keep up the motivation of the users. Koto has contributed to the software planning and development, hardware design as well as its manufacturing.

 

Kanji-Math Miracle Touch

 

A unique learning device --- the "Kanji-Math Miracle Touch" has been introduced by Benesse Corporation for Japanese elementary-school third year students. "Kanji-Math Miracle Touch" works by touch controls. Similar to operating a smart phone, "Kanji-Math Miracle Touch" enables children to absorb abstract ideas through sensorial touches. Contents are designed for efficient-everyday-study in a casual manner, eventually supporting a smooth study habit at home throughout the year. Koto has contributed to the software planning and development and hardware design of the device.



TV globe

Technology adopted: 32bit CPU developed by Koto

The world's first TV connected world globe was launched by Epoch Co., Ltd. on the 18th of July 2009. This "TV globe" is designed to display information on screen about the country/area which is touched on the globe by an attached pen. The contents cover a wide range of topics from basic data about the earth like world heritage sites, to specific information like the natural habitats of ancient dinosaurs or stag beetles. It also has a variety of other functions; to search by a country's/city's name using a keyboard and to play audio data using a built-in speaker within the globe.
Koto has contributed to hardware design and manufacturing, and software programming for the TV globe.
 
© EPOCH CO.,LTD ©Watanabe kyogu Co., Ltd.
 



Let's!TV Play Dragon Ball Z×ONE PIECE

Technology adopted: 32bit CPU developed by Koto

The successor version of "Let's! TV Play Dragon Ball Z" was launched by BANDAI in 2008 with its most distinctive feature being the adoption of a voice-recognition system. This new feature enables users to control the game by their own voices in addition to the conventional light reflecting controllers attached to fingers. By utilizing these functions, users can enjoy a more realistic excitement through impersonating themselves as popular characters in well-known animations. Multimedia SoC "ZEVIO 1020" employed in the game machine makes it possible to achieve "compact body yet high quality contents", providing 3D graphics rivaling other higher performance TV game machines. In celebration of the 40th anniversary of "Shyonen Jump" publication, two of the most popular animations' characters, "Dragon Ball Z" and "ONE PIECE" appear together in this game. KOTO contributes to the hardware and software design and development, as well as the final manufacturing of the product.
 
© BIRD STUDIO/SHUEISHA, TOEI ANIMATION, 
© ODA EIICHIRO/SHUEISHA, Fuji Television Network, Inc., TOEI ANIMATION,
© BANDAI 2008
 

Let's! TV Play Dragon Ball Z

Technology adopted: 32bit CPU developed by Koto

"Let's! TV Play Dragon Ball Z", a TV-connected all-in-one video game machine, was released by BANDAI CO., LTD. in 2007. The main feature of this game is switched-controller free. Users can play the game not by using a controller lined with buttons, but rather with light reflectors attached to fingers, controlling characters on screen through opening and closing of hands. Utilizing this technology, player will transform himself to be one of well-known Dragon Ball Z characters and battle with other characters in the story on TV screen. KOTO contributes its design and development of hardware and software as well as the final manufacturing of the product. By adopting Multimedia SoC "ZEVIO 1020", KOTO succeeded in reviving the characters of the story in 3D graphics with high-quality sound effects, achieving high processing speed with a 32bit CPU.
 
© BIRD STUDIO/SHUEISHA, TOEI ANIMATION © BANDAI 2007

 

POCKET CHALLENGE V2®

 

POCKET CHALLENGE V2 is a mobile learning device sold by Benesse Corporation in the Japanese market since 2002. Benesse is one of the biggest educational corporations in Japan. POCKET CHALLENGE V2 is based on the extensive knowledge of Benesse, in particular, the know-how of teaching methods. Our company, KOTO worked together to design the hardware and software for the product, and cooperated in the production.

*"POCKET CHALLENGE V2" is a registered trademark of Benesse Corporation.

WonderSwan®

 

WonderSwan is a well-known Japanese handheld game console released by Bandai in 1999. Its main features are as follows: low cost, superb energy efficient and slim shape.
Moreover, it can be played while holding the unit vertically or horizontally.
In cooperation with BANDAI, KOTO contributed to designing the hardware, developing environment and other elements.
The WonderSwan was later replaced by the WonderSwan Color and SwanCrystal. Its total sales volume reached more than 3.5 million and the software cassettes for WonderSwan series sold more than 10 million.

*WonderSwan, SwanCrystal are registered trademarks of BANDAI CO., LTD.

Play with Pupple♪

Platform: iOS/Android

This application allows users to play with Pupple, a character of Yamaha music school.
Children can enjoy music by playing with Pupple over games and hear different sounds of music instruments by tapping different pictures on the screen.  This application helps both parents and children have fun with music. The UI/ UX designs make it easy for young children to play the games and learn music.
Copyright  © YAMAHA MUSIC FOUNDATION
 
 

Otoemon’s Music Concert

Platform: iOS

This application allows both parents and their children to try out “Smile Theater”, which is an active fun music experience that they can have at Yamaha music school.  Another feature of “Otoemon’s Music Concert” is that the character which children have chosen through the “Touch! Otoemon” application would appear on a Yamaha music school device.
Copyright © YAMAHA MUSIC FOUNDATION
 
 

 

Touch! Otoemon

Platform: iOS/Android

This is an application which helps children get familiar with music even if they cannot play any real instruments yet. After the application was downloaded into the parent’s smartphone, a child can crack an egg by touching it, and then a character hatches from the egg.  The child can hear delightful music by just touching the character.  When the child joins a Yamaha music school and gets a Digishot® stamp on their parent’s smartphone from a music teacher, the character disappears from the screen as if it were sucked into the stamp.   The character will then appear like magic on the school’s screen when a Digishot ® stamp is pressed on it
Copyright  © YAMAHA MUSIC FOUNDATION
 

LLRanger®

Platform: iOS/Android

Koto's action maze puzzle software application for iPhone/iPad/Android is released for free. Two types of L-shaped walls, which can only be pushed forward or aside, block LLRanger's way. By pushing the walls to clear the way, the Sheep Ranger rescues all the lamb kidnapped by the Wolf. Player can change the themes and Ranger types by collecting hidden coins and can enjoy various settings of the game.
 

 

The Twin Obake picture book

Platform: iOS

Latest work of Mr. UrumaDelvi, author of Oshirikajiri-mushi (namely Buttocks-Biting- Bug) --- "The Twin Obake series" are now available in iPad appstore! With the vivid sound effects and lovely animation generated by iPad, readers, whether kids or adults, will find full enjoyment in the funny games of mazes and find-me-outs, simply by adventuring with the cute little characters of the original story and the use of one finger to drag and drop.
Koto took part in its software development, graphic and sound composition.
 
● Vol.1 "The Twin Obake and the Miracle Seed" (English & Japanse)

 
●• Vol.2 "Catch the egg" (Japanse)

 
 

Monster Hamburger

Platform: iOS

"Monster Hamburger", a popular toy played by piling layers and layers of toppings to make hamburgers, is released as application for iPhone/iPod touch, iPad by Epoch Co., Ltd. Adjust the angle of your handy device to balance the wobbly ingredients. Real hot pop art graphics broils your excitement in making up your own yummy and juicy hamburgers.
Koto contributes to the graphic design for the application.
 

 
©2011 Epoch Co.,Ltd.
 

 

VOICE FANTASY

Platform: iOS

VOICE FANTASY is an entertainment application for iPhone/iPad/iPod touch released by Square Enix Co., Ltd. in 2010. The application generates varied types of game characters according to the tone and volume of the players' voice recorded through a voice recognition system. The recorded voice will be regenerated as the character's voice during the game. Up to 4 players can take part in the game at the same time. In addition, this application will attract a wide range of users from beginners to hard-core gamers as the battle progresses fully automatically providing real excitement like an actual roll playing game.
KOTO has contributed to the software development and sound implementation.
 

GUNPEY Rebirth♪

Platform: Nintendo DS

Distributed by NAMCO BANDAI Games Inc.
Developed by Q Entertainment Inc.
KOTO cooperated as a supervisor.
©BANDAI 2006
©2006 NBGI

Bubble Animals
Bubble Animals Puzzle Collection
Bubble Animals Super Action

Games for mobile phone

Distributed by SQUARE ENIX
Designed and developed by KOTO
©2004 KOTO
©2004 SQUARE ENIX

GUNPEY EX 

Platform: WonderSwan Color®

“Gunpey”, one of the most popular games for WonderSwan, followed by “Gunpey EX”, the colour version of “Gunpey”. For “Gunpey” & “Gunpey EX”, an extension of the key chain game “Henoheno” which only require players to draw lines between opposite walls to delete panels, are intuitive and straightforward, illustrating fully Mr. YOKOI’s philosophy of “Lateral Thinking with Withered Technology”.
 
Distributed by BANDAI
Designed and developed by KOTO
©BANDAI 1999,2000 

GUNPEY

Platform: WonderSwan®

Distributed by BANDAI
Designed and developed by KOTO
©BANDAI/KOTO 1999
©BANDAI 1999 MADE IN JAPAN
This game is sold only in Japan.